Official Rules
Two teams of four. Day 1 earns a small advantage. Day 2 decides it. No mulligans. No gimmes. Every putt matters.
Teams
2 teams of 4
- Team A = 4 players
- Team B = 4 players
- Day 1 front 9: each team sets Pair 1 and Pair 2 before Hole 1.
- Day 2: teams re-draft pairs for scramble.
Day 1 Format
18 holes
Front 9 β Alternate Shot (2v2)
2 matches
- Match 1: Team A Pair 1 vs Team B Pair 1
- Match 2: Team A Pair 2 vs Team B Pair 2
- Each match = 1 point. Tie = 0.5 / 0.5.
- Alternate Shot Rule: both partners tee off on Hole 1 β choose best tee shot β the player who didnβt hit it plays next β then alternate until holed.
Back 9 β Singles (1v1)
4 matches
- Four total matches (each player plays 1 match)
- Each match = 1 point. Tie = 0.5 / 0.5.
- Total Day 1 points available: 6
Day 1 β Day 2 Advantage
capped
Convert the Day 1 point differential into a small Day 2 scramble advantage. The maximum advantage is capped so Day 2 is never dead.
| Day 1 Point Differential | Day 2 Stroke Advantage |
|---|---|
| 0 | Even |
| 1 | 1 stroke |
| 2 | 2 strokes |
| 3 | 3 strokes |
| 4+ | 4 strokes max (cap) |
π Stroke advantage is capped at 4.
Day 2 Format
18-hole scramble
- Each team re-drafts pairs (two 2-person teams per side).
- Each pair plays an 18-hole scramble and posts a score.
- Add the two scramble scores together = team total.
- Apply Day 1 stroke advantage to the team total.
Example
how it works
- Day 1: Team 1 wins 4β2 β differential +2 β Team 1 gets 2 strokes
- Day 2: Team 1 = 86 + 89 = 175; Team 2 = 87 + 87 = 174
- Adjusted: Team 1 = 173; Team 2 = 174 β Team 1 wins by 1
Locked Rules
no debate
- No mulligans
- No gimmes β every putt must be holed
- Lost ball / OB = stroke + distance
- Free relief allowed from cart paths, roots, rocks, or unsafe lies (nearest reasonable relief)
- Pace matters β pick up at double par if needed to keep moving
Tie-Breaker
playoff
- If the tournament is tied after Day 2 adjustments: one-hole scramble playoff
- Each team chooses any two players for the playoff hole
- If still tied: closest-to-the-pin (one shooter per team)